• Type: Bug
    • Status: Closed
    • Priority: Major
    • Resolution: Fixed
    • Affects Version/s: 0.9.0.rc3
    • Fix Version/s: 0.9.0
    • Component/s: None
    • Labels:
    • Platform:
      Windows 10
    • Platform type:
      64 bits


      Hello! With the most recent WMV update the exporter started to play up.

      When exporting a model as OBJ the textures get misplaced. It doesn't only appear to be that way in wow model viewer, but also when I import the OBJ file into 3ds max or blender, the textures are oddly placed. Even when dragging the exported textures on the model again to see if it changes it remains in the same position.

      When exporting a model as FBX the application simply shuts down. No warning, and nothing gets exported (only at rare occasions the textures). Though, this only happens to models that do not have more than 1 animation (or rather, non-animated objects). The FBX exporter seems to work fine on characters/creatures/npcs.

      I attached the log file in case it may show any useful information.

      Maybe I have just overlooked some things which made the exporters behave like this, but I can't figure out what.

      I hope I'm submitting this issue in the right place!

      Thanks in advance.


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              • Assignee:
                Kjasi Kjasi
                Nelfeah Luna Nelfeah
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                • Created: