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  1. WowModelViewer
  2. WMV-487

Mechagnome customization textures not working when only merged model geosets

    Details

    • Type: Bug
    • Status: Resolved
    • Priority: Major
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: 0.9.0
    • Component/s: None
    • Labels:
      None
    • Platform:
      Windows 10
    • Platform type:
      64 bits

      Description

      To reproduce: select both an arm and leg customization greater than 0. Once this happens all three customization options (arms, legs and head modifications) lose their proper textures. I think it's when all of the core geosets for those geoset types are switched off, and the model is only using geosets from the merged model.

      In their initial customization (value 0) the arms and legs use geosets from the core model, but any of the other options use geosets from the merged models. The head modifications always use geosets from the merged model. So as soon as both the arm and leg customizations are set to > 0 then it's only using merged model geosets and the texture is lost for all three sections.

      I'm unsure why at this stage.

       

       

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            • Assignee:
              Jeromnimo Jeromnimo
              Reporter:
              Wain Wain
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              Dates

              • Created:
                Updated:
                Resolved: